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    Sea Serpent

    Seasoned Male Horune, MARS Merc Soldier, and Maritime pilot
    Iconic Framework: MARS Merc Soldier

    Background

    Sea Serpent left his ship a couple of years ago, and he is unwilling to explain his reason.

    He is always in a foul mood, except when guiding his ship through clear weather, storm, or combat.

    He is a jump-before-you-see kind of guy.

    Description

    Regarded as pirate scum across Rifts Earth, the Horune are natural-born sea raiders. Though many people mistake them for reptiles or amphibians, these multi-eyed D-Bees are physically similar to Earth's birds—or possibly dinosaurs—that have adapted to life in an ocean environment.

    While Horune are almost without exception despicably cruel ruffians, there are the rare better-hearted outcasts and loners— "better" being an especially subjective term when applied to these miscreants. Horune are incredibly instinct driven. They see no problem preying on other races but are steadfastly loyal to their own kind. Even the most good-hearted deviant who abandons Horune culture to live amongst outsiders will only have to endure light mocking and torment from other Horune.


    Attributes: Agility d10, Smarts d8, Spirit d6, Strength d10, Vigor d10
    Skills: Athletics d6, Boating d8+1, Common Knowledge d4-2, Driving d6, Fighting d8, Gambling d4, Intimidation d6, Language (Native) d8, Notice d6, Persuasion d4-1, Piloting d6, Psionics d8, Riding d4, Shooting d8, Stealth d6, Survival d4, Thievery d6
    Pace: 6; Parry: 7; Toughness: 19 (7)
    Strain: 6/6
    Hindrances: Impulsive, Loyal, Quirk (Love to make gambles. Even very stupid ones.), Shamed (minor, He made a bet with his last crew, and lost, and that is why he is an exile now.)
    Edges: Ace, Ambidextrous, Block, Combat Ace, Dirty Fighter, Scrounger, Soldier, Two-Fisted, Two-Gun Kid, Underwater Acclimation
    Armor: Multi-Optics Helmet (Armor 4), Pioneer Heavy Composite EBA (Armor 7)
    Weapons: Unarmed (Range Melee, Damage Str), Kittani Energy Trident (Range 3/6/12, Damage 3d4+3, AP 12), Kittani Plasma Sword (Range Melee, Damage Str+2d12), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
    Gear: Communications Band (TW), Wooden Cross
    Language: Native (native, d8)
    Current Wealth: 600 cr
    Arcane Background: Psionics (Rifts® TLPG)
    • I.S.P.: 10
    • Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Elemental Manipulation (Savage Worlds: Adventure Edition p160), Relief (Savage Worlds: Adventure Edition p166)
    • Complex Cantrips: (none selected)

    Special Abilities

    • Alien Physiology: -2 Healing checks, 2x cost medical supplies/services, and no cybernetics
    • Horune Bonuses: Halve Illumination penalties for warm targets, natural healing roll daily and weekly for Injuries, hold breath 15 minutes, +2 Athletics (swimming) and full Pace in water.
    • Horune Hindrances: Typical Hostile Reaction and -2 to Smart rolls but not linked skills.
    • Natural Psionics:
    • Psionics: Power Points: 10; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Elemental Manipulation (Savage Worlds: Adventure Edition p160), Relief (Savage Worlds: Adventure Edition p166)
    • Languages Known: Native (native, d8)
    • Merc Soldier Edges: Begin with Soldier
    • 4 Advances: MARS Packages start with 4 advances at Seasoned
    • 4 Leadership or Combat Edges: Dirty Fighter, Underwater Acclimation, Two-Fisted, Block
    • +3 skill points:

    Vehicles

    • UB-300 Mini-Sub (Size: 6 (Large); Handling: +0; Toughness: 22 (7); Top Speed: 25mph/41kph; Notes: ECC MDC STS Nuclear-Powered Max Depth 1 mile)
      Weapons
      • 2x Fin Tip Medium Torpedo (Fixed Front, RoF 1, Shots 1 each)
        Torpedo - Range 300/600/1200, Damage 8d10, ROF 1, AP 22
      • 2x Fin Wing Mini-Torpedo Launcher (Fixed Front, RoF 3, Shots 3 each)
        Torpedo - Range 300/600/1200, Damage 8d10, ROF 1, AP 22
      • Blue-Green Anti-Personnel Laser (Belly Turret)
        Anti-Personnel Laser - Range 75/150/300 , Damage 4d6, ROF 1, AP 5

      • Contains: NG-S2 Survival Pack

    Advances

    Novice Advances
    • Raise Attribute: Vigor
    • Raise Skills: Fighting/Shooting
    • Edge: Two-Gun Kid
    Seasoned Advances
    • Raise Attribute: Smarts
    • Raise Skills: Psionics/Piloting
    • Raise Skills: Gambling/Intimidation

    Current Load: 37.75 (101)
    Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
    Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
    Validity: Character appears valid and optimal
    David
    soldavid
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