Zenes

    Seasoned Female Triton, Paladin of Gozreh

    Background

    Zenes is upright, honest, and a paragon of virtue, though she is sometimes accused of being a little humorless. Nevertheless, she is a stalwart ally and

    believes her unswerving devotion to her deity has been rewarded by divine good luck.


    Attributes: Agility d8, Smarts d8, Spirit d6, Strength d8, Vigor d6
    Skills: Athletics d6, Battle d6, Common Knowledge d6, Fighting d8, Notice d8, Occult d8, Persuasion d6, Stealth d6
    Pace: 6; Running Die: d4; Parry: 7; Toughness: 7 (2)
    Hindrances: Code of Honor, Heroic, Loyal, Vow (minor, You have dedicated yourself to a deity.)
    Edges: Arcane Background (Innate), Great Luck, Luck, Mystic Powers (Paladin), Paladin
    Armor: Pearl-steel Plate Mail, Masterwork (Armor 4)
    Weapons: Unarmed (Range Melee, Damage Str), Spear Masterwork (Range 3/6/12, Damage d6, ROF 1, AP 1, Reach 1, +1 Parry)
    Gear: Adventurer's Kit (p107)
    Languages: Common, Aquan
    Current Wealth: 0gp
    Arcane Background: Innate (Custom)
    • Power Points: 5
    • Powers: Summon Nature's Ally (Custom)

    Special Abilities

    • Aquatic (Racial): Native to the water. Cannot drown in oxygenated liquid and moves at full Pace when swimming
    • Good Swimmer (Racial): The character’s Pace is increased by +2 and his running die is increased a die type.
    • Low Light Vision (Racial): The being ignores penalties for Dim or Dark lighting (but not Pitch Darkness).
    • Natural Armor (Racial): The species has a thick hide or is encrusted in solid material like scaly plating or even rock. This grants Armor +2 each time it’s taken.
    • Power (Racial) - Summon Ally: Can summon 1d3 dolphins or 1 small water elemental.
    • Slow Speed (Racial): Reduce Pace by 2, the running die is a d4, and subtract 2 from Athletics and rolls to resist Athletics where movement and mobility are integral to the challenge (GM’s call).
    • Strong (Racial) - Strength: During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
    • Innate: Power Points: 5; Powers: Summon Nature's Ally (Custom)
    • Aura of Courage: As long as the paladin is conscious, all allies within 10” (20 yards) add +1 to their Fear checks.
    • Detect Evil: As an action, the Paladin can concentrate on any one object or individual within Smarts range to determine whether it’s Evil in nature.
    • Smite Evil: As a free action, a paladin can choose an enemy. If that enemy is evil, she gets a free reroll on any failed Athletics (throwing), Fighting, or Shooting rolls against that target for the remainder of the encounter. She may use this ability once per Rank per encounter.
    • Languages Known: Common, Aquan
    Starting Bennies: 5

    Advances

    Novice Advances
    • Raise Attribute: Smarts
    • Raise Skills: Notice/Occult
    • Edge: Great Luck
    Seasoned Advances
    • Edge: Mystic Powers (Paladin)

    Current Load: 46 (61)
    Books In Use: Pathfinder Core Book
    Setting Rules: Multiple Languages
    Setting Modlines: +1 Edge
    Validity: Character appears valid and optimal
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