Arvastan

    Seasoned Male Aquatic Elf, Seeker of the Lost

    Background

    Like many aquatic elven adventurers descending into the ruins of sunken Azlant. Arvastan developed techniques to ease his explorations, and joined a loose group of acquaintances calling themselves the seekers of the lost.

    He eagerly explores trap-laden ruins of all types, using his skills to bypass traps and dispatch animated guardians put in place long ago by the lost cities’ original founders. Arvastan rarely travel far inland, though they may journey to larger landlocked bodies of water, such as Lake Encarthan, to explore submerged ruins there.

    His curiosity about ancient locations and treasure means he can be overly aggressive about getting his fair share, but he is loyal to his friends and a valued party member.


    Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d6
    Skills: Athletics d8, Common Knowledge d6, Fighting d8, Notice d8, Persuasion d6, Stealth d8, Taunt d6, Thievery d8+1
    Pace: 6; Parry: 6; Toughness: 6 (2)
    Hindrances: Curious, Greedy (minor), Loyal
    Edges: Acrobat, Quick, Rogue, Thief, Trap Sense
    Armor: Seaweed Leggings (Armor 2), Seaweed Tunic (Armor 2)
    Weapons: Unarmed (Range Melee, Damage Str), Dagger/Knife (Range 3/6/12, Damage Str+d4, ROF 1), Rapier (Range Melee, Damage Str+d4, +1 Parry), Tanglefin Bag (Range 1/2/4, Damage , ROF 1)
    Gear: Adventurer's Kit (p107), Thieves' Tools (-2 Thievery w/o)
    Languages: Aquan, Triton, Common, Elven
    Current Wealth: 108gp

    Special Abilities

    • Agile (Racial) - Agility: During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
    • Aquatic (Racial): Native to the water. Cannot drown in oxygenated liquid and moves at full Pace when swimming
    • Elven Magic (Racial): Elves get a free reroll when rolling to resist enemy powers.
    • Intelligence (Racial) - Smarts: During character creation, the species increases a particular attribute (Agility, Smarts, Spirit, Strength, or Vigor) one die type. This increases the Trait’s maximum by one as well.
    • Keen Senses (Racial) - Notice: The character starts with a d6 in a skill inherent to her race and the skill’s maximum increases to d12+1.
    • Low Light Vision (Racial): The being ignores penalties for Dim or Dark lighting (but not Pitch Darkness).
    • Slender (Racial): Elves suffer −1 Toughness and –1 to Vigor rolls.
    • Sneak Attack: Rogues add an additional d6 to their damage when they have the Drop on their victim, or the victim is Vulnerable. This applies to Athletics (throwing), Fighting, or Shooting attacks.
    • Languages Known: Aquan, Triton, Common, Elven

    Advances

    Novice Advances
    • Edge: Quick
    • Raise Attribute: Agility
    • Raise Skills: Thievery/Common Knowledge
    Seasoned Advances
    • Edge: Trap Sense

    Current Load: 37 (41)
    Books In Use: Pathfinder Core Book
    Setting Rules: Multiple Languages
    Setting Modlines: +1 Edge
    Validity: Character appears valid and optimal
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